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Dice Punks

Dice Punks

An actual play podcast focusing on full campaigns in less well-known systems!

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2.6 – Intellectual Property – Borrowed Light

In our continuing adventures on Grand Cross: the GPol People around the Frontispiece figure out their next steps, and who

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2.5 – Friends – Borrowed Light

In our continuing adventures on Grand Cross: having secured the “device” from the Terabyte Boys’ auction, our increasingly cohesive, if

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2.4 – The Device – Borrowed Light

Following our sojourn into the holler with Old Gods of Appalachia, we return to a certain crime basement for the

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0.19 – The Price of Doing Business – Old Gods of Appalachia Summer Solstice Special

Our deference to the signs and portents of serendipity runs its course in this conclusion to our foray into 1803

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0.18 – What Is Status Quo? – Old Gods of Appalachia Summer Solstice Special

Our deference to the signs and portents of serendipity know no bounds in this continuing foray into 1803 Tennessee in

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0.17 – Digging Deeper – Old Gods of Appalachia Summer Solstice Special

Our deference to the signs and portents of serendipity know no bounds in this continuing foray into 1803 Tennessee in

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0.16 – Two Shall Become One – Old Gods of Appalachia Summer Solstice Special

We obey the signs and portents of serendipity in interrupting our regularly scheduled Borrowed Light episodes a tad sooner than

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2.3 – Parts & Sums – Borrowed Light

Our Punks explore their neighborhood some more as preparations are completed, and the much-ballyhooed auction begins… This episode is also

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2.2 – Pre-Auction Action – Borrowed Light

Having gotten the gang together somewhat reluctantly, they now start to prepare to disrupt a dangerous auction with a mix

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2.1 – People of GPol – Borrowed Light

Our second full campaign, “Borrowed Light,” gets off to its official start! We’re playing Hard Wired Island by Paul Matijevic,

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