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Dice Punks

An actual play podcast focusing on full campaigns in less well-known systems!

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2.12 – Soirée – Borrowed Light

That increasingly less-mysterious invitation is burning a hole in Byrne’s pocket, and the matter is causing tensions to rise among

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2.11 – Cagey – Borrowed Light

Following the completion of the VRuTech job, the Frontispiece Four quickly find they have new things to worry about… As

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2.10 – The VRuTech Job – Borrowed Light

Another more lightly edited episode, this one features a literal mumble-teen on the loose in an office-building while their teammates

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2.9 – Creepypasta Containment Etiquette – Borrowed Light

In this episode, Adam struggles to fit in time to edit well, and ends up getting it posted almost an

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0.20 – The Only Good Monarchs are Dead Monarchs – Kill Your Necromancer

Content Warnings: misophona (vocalizations), violence, gore, death Drew GMs another ~Halloween Special~ in Paweł Kicman’s Kill Your Necromancer, a game

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2.8 – Social Calendar – Borrowed Light

Preparations, mechanical and narrative, are made for the VRuTech mission: Cal dines in various places with various people, Cato learns

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2.7 – By Turns – Borrowed Light

As our adventures on Grand Cross continue, our quartet of GPol people encounter some new allies and enigmas… As the

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2.6 – Intellectual Property – Borrowed Light

In our continuing adventures on Grand Cross: the GPol People around the Frontispiece figure out their next steps, and who

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2.5 – Friends – Borrowed Light

In our continuing adventures on Grand Cross: having secured the “device” from the Terabyte Boys’ auction, our increasingly cohesive, if

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2.4 – The Device – Borrowed Light

Following our sojourn into the holler with Old Gods of Appalachia, we return to a certain crime basement for the

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